Grinding Gear was a busy firm with path of exile currency

  • During 2017, Grinding Gear was a busy firm with enlarging Path of Exile. Between The path of exile currency Fall of Oriath and War for the Atlas and with the new content added involving, Exiles had a lot to do. In our newest Exiled Tribune, we have a return with the team at the year that was as well as catch up on development and design sites across many topics.

    The very first article of note on the PoE site comes in the kind of a handy dandy list of all Grinding Gears' achievements throughout 2017. It is an impressive record, however by no means inclusive of what that has been accomplished through the entire year. Most notably, of course, would be the two enormous content expansions that fell, first The Fall of Oriath after which War for the Atlas towards the close of the year. In between, record numbers of players were involved, three challenge leagues launched, new language support was added and much, much more. Of course, the most essential issue is that Chris Wilson discovered an Exalted Orb!


    Updates over the past few weeks have been centered about the "how-to" parts of growth. Not only is it fun to read for budding game developers, it's also a great deal of fun to see for players who just like to know "what is going on beneath the hood" with game's development and why certain design choices are made. Between the more technical facets of Path of Exile and the more artistic ones, the articles provide viewers with insight into their preferred game.

    The Undying

    First up is a comprehensive and intriguing perspective on the design philosophy behind the Undying. Developers felt the Undying was a "relatively unremarkable monster kind" and wanted to do something more to make it stand out from the match. To this end, the team went through a series of planning stages to create something special to the race throughout the game.

    Our aim with the participant's first encounter of Act Three has been that the first place would be quite quiet, with no monsters to fight outdoors. Upon entering the colour, though, players could be billed by deadly City Stalkers and would have to retreat to the safety of the sun. Their experience with the remainder of the Act will involve a game of caring very much which areas were shaded, while occasionally being made to POE Orbs step out of their light to travel between buildings. Because of their early encounters with the City Stalkers, they'd fear every moment spent out of sun, as it's 1 step away from being swarmed from the mysterious monsters in Path of Exile. We planned for City Stalkers to possess immense life regeneration, preventing players from making reasonable progress beyond them.